| D3DIndexBuffer8GetData | 117 | 117 |
| D3DIndexBuffer8SetData | 116 | 116 |
| D3DVertexBuffer8GetData | 115 | 115 |
| D3DVertexBuffer8SetData | 114 | 114 |
| D3DXMeshIndexBuffer8GetData | 138 | 138 |
| D3DXMeshIndexBuffer8SetData | 137 | 137 |
| D3DXMeshVertexBuffer8GetData | 136 | 136 |
| D3DXMeshVertexBuffer8SetData | 135 | 135 |
| DllCanUnloadNow | 140 | 140 |
| DllGetClassObject | 141 | 141 |
| DllRegisterServer | 142 | 142 |
| DllUnregisterServer | 143 | 143 |
| DXCopyMemory | 139 | 139 |
| DXLockArray8 | 118 | 118 |
| DXUnlockArray8 | 119 | 119 |
| VB_AddDataToBuffer | 121 | 121 |
| VB_AddStringToBuffer | 122 | 122 |
| VB_D3DColorARGB | 131 | 131 |
| VB_D3DColorMake | 133 | 133 |
| VB_D3DColorRGBA | 130 | 130 |
| VB_D3DColorXRGB | 132 | 132 |
| VB_D3DXColorAdd | 105 | 105 |
| VB_D3DXColorAdjustContrast | 111 | 111 |
| VB_D3DXColorAdjustSaturation | 110 | 110 |
| VB_D3DXColorLerp | 109 | 109 |
| VB_D3DXColorModulate | 108 | 108 |
| VB_D3DXColorNegative | 104 | 104 |
| VB_D3DXColorScale | 107 | 107 |
| VB_D3DXColorSubtract | 106 | 106 |
| VB_D3DXMatrixAffineTransformation | 64 | 64 |
| VB_D3DXMatrixfDeterminant | 51 | 51 |
| VB_D3DXMatrixIdentity | 49 | 49 |
| VB_D3DXMatrixInverse | 54 | 54 |
| VB_D3DXMatrixIsIdentity | 50 | 50 |
| VB_D3DXMatrixLookAtLH | 66 | 66 |
| VB_D3DXMatrixLookAtRH | 65 | 65 |
| VB_D3DXMatrixMultiply | 52 | 52 |
| VB_D3DXMatrixOrthoLH | 74 | 74 |
| VB_D3DXMatrixOrthoOffCenterLH | 76 | 76 |
| VB_D3DXMatrixOrthoOffCenterRH | 75 | 75 |
| VB_D3DXMatrixOrthoRH | 73 | 73 |
| VB_D3DXMatrixPerspectiveFovLH | 70 | 70 |
| VB_D3DXMatrixPerspectiveFovRH | 69 | 69 |
| VB_D3DXMatrixPerspectiveLH | 68 | 68 |
| VB_D3DXMatrixPerspectiveOffCenterLH | 72 | 72 |
| VB_D3DXMatrixPerspectiveOffCenterRH | 71 | 71 |
| VB_D3DXMatrixPerspectiveRH | 67 | 67 |
| VB_D3DXMatrixReflect | 78 | 78 |
| VB_D3DXMatrixRotationAxis | 60 | 60 |
| VB_D3DXMatrixRotationQuaternion | 61 | 61 |
| VB_D3DXMatrixRotationX | 57 | 57 |
| VB_D3DXMatrixRotationY | 58 | 58 |
| VB_D3DXMatrixRotationYawPitchRoll | 62 | 62 |
| VB_D3DXMatrixRotationZ | 59 | 59 |
| VB_D3DXMatrixScaling | 55 | 55 |
| VB_D3DXMatrixShadow | 77 | 77 |
| VB_D3DXMatrixTransformation | 63 | 63 |
| VB_D3DXMatrixTranslation | 56 | 56 |
| VB_D3DXMatrixTranspose | 53 | 53 |
| VB_D3DXPlaneDot | 96 | 96 |
| VB_D3DXPlaneDotCoord | 97 | 97 |
| VB_D3DXPlaneDotNormal | 98 | 98 |
| VB_D3DXPlaneFromPointNormal | 101 | 101 |
| VB_D3DXPlaneFromPoints | 102 | 102 |
| VB_D3DXPlaneIntersectLine | 100 | 100 |
| VB_D3DXPlaneNormalize | 99 | 99 |
| VB_D3DXPlaneTransform | 103 | 103 |
| VB_D3DXQuaternionBaryCentric | 95 | 95 |
| VB_D3DXQuaternionConjugate | 83 | 83 |
| VB_D3DXQuaternionDot | 134 | 134 |
| VB_D3DXQuaternionExp | 92 | 92 |
| VB_D3DXQuaternionIdentity | 81 | 81 |
| VB_D3DXQuaternionInverse | 90 | 90 |
| VB_D3DXQuaternionIsIdentity | 82 | 82 |
| VB_D3DXQuaternionLength | 79 | 79 |
| VB_D3DXQuaternionLengthSq | 80 | 80 |
| VB_D3DXQuaternionLn | 91 | 91 |
| VB_D3DXQuaternionMultiply | 88 | 88 |
| VB_D3DXQuaternionNormalize | 89 | 89 |
| VB_D3DXQuaternionRotationAxis | 86 | 86 |
| VB_D3DXQuaternionRotationMatrix | 85 | 85 |
| VB_D3DXQuaternionRotationYawPitchRoll | 87 | 87 |
| VB_D3DXQuaternionSlerp | 93 | 93 |
| VB_D3DXQuaternionSquad | 94 | 94 |
| VB_D3DXQuaternionToAxisAngle | 84 | 84 |
| VB_D3DXVec2Add | 7 | 7 |
| VB_D3DXVec2BaryCentric | 15 | 15 |
| VB_D3DXVec2CatmullRom | 125 | 125 |
| VB_D3DXVec2CCW | 6 | 6 |
| VB_D3DXVec2Dot | 5 | 5 |
| VB_D3DXVec2Hermite | 14 | 14 |
| VB_D3DXVec2Length | 112 | 112 |
| VB_D3DXVec2LengthSq | 113 | 113 |
| VB_D3DXVec2Lerp | 12 | 12 |
| VB_D3DXVec2Maximize | 10 | 10 |
| VB_D3DXVec2Minimize | 9 | 9 |
| VB_D3DXVec2Normalize | 13 | 13 |
| VB_D3DXVec2Scale | 11 | 11 |
| VB_D3DXVec2Subtract | 8 | 8 |
| VB_D3DXVec2Transform | 16 | 16 |
| VB_D3DXVec2TransformCoord | 17 | 17 |
| VB_D3DXVec2TransformNormal | 18 | 18 |
| VB_D3DXVec3Add | 23 | 23 |
| VB_D3DXVec3BaryCentric | 31 | 31 |
| VB_D3DXVec3CatmullRom | 126 | 126 |
| VB_D3DXVec3Cross | 22 | 22 |
| VB_D3DXVec3Dot | 21 | 21 |
| VB_D3DXVec3Hermite | 30 | 30 |
| VB_D3DXVec3Length | 19 | 19 |
| VB_D3DXVec3LengthSq | 20 | 20 |
| VB_D3DXVec3Lerp | 28 | 28 |
| VB_D3DXVec3Maximize | 26 | 26 |
| VB_D3DXVec3Minimize | 25 | 25 |
| VB_D3DXVec3Normalize | 29 | 29 |
| VB_D3DXVec3Project | 128 | 128 |
| VB_D3DXVec3Scale | 27 | 27 |
| VB_D3DXVec3Subtract | 24 | 24 |
| VB_D3DXVec3Transform | 32 | 32 |
| VB_D3DXVec3TransformCoord | 33 | 33 |
| VB_D3DXVec3TransformNormal | 34 | 34 |
| VB_D3DXVec3Unproject | 129 | 129 |
| VB_D3DXVec4Add | 38 | 38 |
| VB_D3DXVec4BaryCentric | 47 | 47 |
| VB_D3DXVec4CatmullRom | 127 | 127 |
| VB_D3DXVec4Cross | 44 | 44 |
| VB_D3DXVec4Dot | 37 | 37 |
| VB_D3DXVec4Hermite | 46 | 46 |
| VB_D3DXVec4Length | 35 | 35 |
| VB_D3DXVec4LengthSq | 36 | 36 |
| VB_D3DXVec4Lerp | 43 | 43 |
| VB_D3DXVec4Maximize | 41 | 41 |
| VB_D3DXVec4Minimize | 40 | 40 |
| VB_D3DXVec4Normalize | 45 | 45 |
| VB_D3DXVec4Scale | 42 | 42 |
| VB_D3DXVec4Subtract | 39 | 39 |
| VB_D3DXVec4Transform | 48 | 48 |
| VB_GetDataFromBuffer | 123 | 123 |
| VB_GetStringFromBuffer | 124 | 124 |
| VB_NewBuffer | 120 | 120 |